![]() It is only truly difficult when you go in blind and aren't entirely sure what to expect. there is no light mechanic in court - torches provide party-buffs if used manually, clear one of two obstacle types, and have uses in multiple curios (one of which is a moderate stress reliever), so you'd bring more of them for Court than you typically would elsewhere. It is also an area where supply-item priorities shift - eg. ![]() It's worth remembering that if you retreat from there, you do not lose any heroes (compared to Darkest Dungeon / WotDoor), and the map is entirely static, allowing for much easier planning (provided you are willing to spoil it by looking up maps etc). It has no bearing on mission length - something you yourself have to account for by composing a team that can endure such a scenario, accounting for mini-boss, boss, back-tracking, and prolonged stress / more supply management. For example, you won't meet the Artillery enemies in Novice, but you will in Orange+. Novice/Vet/Champ is more an indication of who you can utilize for those missions (hero levels) and the difficulty (and types) of enemies you encounter inside. So that means the description has no meaning at all.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |