![]() "We'll launch with a good, steady way to do it, and then we'll get into more interesting ones over time." However, the draft is far from a straightforward pick-who-you-want experience. "We experimented with a lot of different drafting techniques, and we will likely develop a bunch of different kinds of drafting in the future because we found a bunch of fun ways to do it," Bender says. Each player brings his or her own roster and engages in a draft to determine which five characters are making the walk to the battlefield. Battle, a new mode that allows you to challenge other players to real-time, synced PvP battles. Several of our modes you can play again and again and again, so you can crack that puzzle."Īs the third year of Marvel Strike Force kicks off, the team is adding VS. Also, when you play something repeatedly, you can master it, so we like a lot of our things to be static. is intentionally simplistic because we don't want it to be frustrating," Bender says. "We wanted you to test your skills against the enemy team's composition. predictability is by design. "There's a little bit of RNG going on in there, but the A.I. in Marvel Strike Force always operates in patterned ways, simply choosing the most powerful attack available to the character at that time (with few exceptions), and often not focusing or coordinating on a single target. While this has been a serviceable option so far, the A.I. Up to this point in the lifecycle of Marvel Strike Force, players have only had the option to take on A.I.-controlled opponents.
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